Evolution of Motorcycle Racing Games 1985-2021

Evolution of Motorcycle Racing Games 1985-2021

1985 Hang-On
1987 Super Hang-On
1989 The Cycles: International Grand Prix Racing
1990 Riding Hero
1990 GP Rider
1991 Road Rash
1993 GP-1
1994 Kawasaki Superbike Challenge
1995 Road Rash
1997 Moto Racer
1999 Superbike World Championship
1999 GP 500
2000 Moto GP
2001 Moto GP 2
2002 Riding Spirits
2003 MotoGP: Ultimate Racing Technology 2
2005 MotoGP: Ultimate Racing Technology 3
2006 Super-bikes Riding Challenge
2007 MotoGP ’07
2008 MotoGP 08
2009 Suzuki TT Superbikes Real Road Racing Championship
2010 SBK X: Superbike World Championship
2013 MotoGP 13
2014 MotoGP 14
2014 Road Redemption
2014 Driveclub
2015 Ride
2016 Valentino Rossi: The Game
2016 Ride 2
2017 MotoGP 17
2018 TT Isle Of Man: Ride on the Edge
2018 Ride 3
2019 MotoGP 19
2020 TT Isle of Man 2
2020 MotoGP 20
2020 Ride 4
2021 MotoGP 21

Special thanks to World of Longplays:
Nixian Channel Description:

We’re lifelong video game enthusiasts with a passion for showing the world how our favorite hobby has grown with us, from individual series to industry-wide retrospectives.

We put significant time and creative effort into each one of our videos, including research, digging into archives, recording voiceovers, and editing. Every video takes as many as 10 hours to produce, because we strive to give our fans consistent, high-quality content.

Our popular “Evolution of…” series goes far beyond simply presenting gameplay footage. We take the time to show how a video game property — its gameplay, character designs, graphics, sound direction, etc. — have evolved over time. We include unique voiceover work on each video to enhance the viewing experience.

People have been playing video games for decades. In that time, we’ve gone from moving a white line up and down to block a moving pixel, to participating in full-fledged, painstakingly rendered real-time battles with people all over the world. We help older gamers look back on how these experiences have changed throughout their lives, and new gamers to understand the broader context of the series they’re playing for the first time today.

The video game medium never stops growing, and we’ll never stop chronicling its evolution.

Editing and voice-over were made by me.


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